Fooble
About Fooble
Fooble is an iOS app that matches users with their perfect recipe based on the food in their pantry and cravings. To reduce food waste by ensuring that all food purchased for the home is USED
The Team
Summary
My Role: UX Designer / Asset Collector
Timeline: April 7th-14th
Tools: Figma, InVision, Photoshop, Google Suite, Zoom
The Problem Space📝
Our problem space began in finding a solution on we can minimize food waste amongst young households.
The secondary research that was found to why people waste food were 👇🏾
Food Spoilage
Over-Preparing
Poor Planning
Overbuying
Qualitative & Quantitative Research 💡
The key players affected were young house households without kids, families, and seniors. We decided to focus on young households without kids to help this population learn strategies to minimize food waste earlier on in their life. We mapped out the stakeholder journey as demonstrated here.
We interviewed young adults and these were the key themes we got from them.
HMW
How might we help young households without kids stay motivated to cook the groceries they have on hand to reduce food waste?
Our User
Meet Nino
30 years old, single male, lives alone in LA
Pain Points:
Lost motivation
Wasting money
Guilt
Goals:
Use all groceries purchased
Avoid wasting food & money
Learn fun ways to use up groceries
Nino Navigating The App
Design Decisions
User Interview Responses
Key Quotes
“Fun & engaging”
“Enjoyed the surprise meal choices”
“Simple Recipes”
“Swipe usability unclear”
Key Insights
10/12 of our interviewees admitted, that the “Fooble” is useful & they would use it to help them wasting less of their groceries
The Future of Fooble 🔮
Revised swipe functionality and make it more clear
Push notifications “Ready to see today’s recipe match?” to have the user coming back
Team expansion and industry partnerships with retail stores to show best prices for foods and possible marketing channels.